The InterFace
The goal fo this project is capturing the complexity of mood, see the users mood in relationship to others in the group and communicate mood in a engaging way. In order to get information,we needed an active mood submission from class and faculty. With this information we wanted to visualize the groups mood.
First Prototype
In this prototype the user can choose with one potentiometer a question about mood and with the other potentiometer he can display the mood with a smiley face.
Second Prototype
The second Prototype uses a more engaging input, by using the metaphor of a face. We also kept the input simple and fast for the participant by using agree or disagree questions.
Third Prototype
After testing the second prototype we recognized problems with the mapping of our InterFace. We did more tests to find out how we can change t led the user to the right input.
In our third prototype we change the aesthetic of the interface in order to communicate in a better way what can be controlled by the user and what is the systems output. We added helpful directions and created a system of actions with an define ending.
Lab-Wireless
I solder regular 0.1″ spaced male headers on my basic XBee breakout board and two strips of female 2 mm-spaced sockets onto the opposite side of the breakout board.

I worked with Katie in this lab to build a wireless a doorbell. One of the board is the button and the other one is the bell.
Lab-Serial
I attached a potentiometer to a Arduino board and send serial output of the values as bytes out to the computer. I used Processing to access the serial port as input to show a graph. With the potentiometer I can “draw” the graph.

Midterm Project: RecycleBin
In this project we want to encourage people to recycle in their home by creating an emotional and interactive experience that rewards good recycling habits.
By recycling the tee will grow and birds can be heard.
Recycling is the law in New York City. While most business, corporate, and residential buildings comply by dedicating space and bins to recycling, many residents and workers do not comply. Often times, recyclables and waste are mixed together undermining the city’s recycling efforts. We feel that there is a disconnect between people and recycling because the “act of recycling” lacks immediate feedback and satisfaction. We are are proposing a product that will encourage users to recycle by creating an underlying emotional interaction that develops by actively recycling.

First Prototype:
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Lab-Programming 2
Simple Animation
Part III
Snowman
My Function
Shared Function with John Finley´s Christmas trees.
Animated World
Part II
Square Lights
Color Swapper
Racetracker
Bounce